After investigating the Red Wizard enclave, K’Naan, Elmore, Arze, Evlyth and Dründ head to the Mrays Trading Consortium Lumber Mill in the Ardeep Forest to regroup.
The camp is in shambles, exactly how Dründ left it. The Ardeep is making quick work of the once profitable lumber mill, but the main office and bunkhouse still stand. Arze, Dründ, and Evlyth heal their wounds and investigate the spoils of the skirmish with the Red Wizards.
In the documents, among typical trading inventories and schedules, Dründ finds a written version of the Godslayer prophesy and a Dragon Contract, both written on gilded parchment. The contract describes an exchange between the Red Wizards and a red dragon named Zissaphex: gold for raw, magical gemstones from the northern parts of Faerûn.
It occurs to the heroes that they thwarted an attempted theft of a large shipment of magical gems from the north not a few days prior, and decide to return to Waterdeep to inspect their goods.
Upon returning to Waterdeep, they discover that the city is under temporary martial law, due to a recent rash of violent crime. Dründ invokes his father’s name to gain access to the city and the five travel to the warehouse where the goods are stashed.
At the warehouse, they discover to men breaking into the building. In a panic, Arze and Dründ attempt to break into the warehouse right after them. After some struggle with the door, the heroes enter the space to find their gems right where they left them, and the only person with them is Kaime.
Kaime tells them that they have found everything that Vecna has sent them back for and they should prepare to return to their own time. Kaime’s cryptic way of speaking frustrates Arze and he snaps. He starts screaming at her that they don’t know what they are looking for so how could they already have it, and starts grabbing gems from the crates at random.
“Is this what we are looking for? How ’bout this?” he screams as he throws stone after stone at Kaime’s feet. In his frustration, he knocks over a crate of black stones, and they spill all over the floor. The raw stones skitter across the floor, but Evlyth spies one stone that is different from the rest. Among the jagged and crooked stones, one stone stands out. Smooth and polished, black as coal, and burning with an deep, internal fire. Evlyth instantly recognizes the Heart of the Sky and holds it close.
Kaime tells them that all they need do now is find a safe place for the Heart and prepare for the trip home. Evlyth wants to return it to her aerie immediately, but Elmore points out that if the Heart is returned to the her tribe now, it might prevent Evlyth from being sent after it in the first place, as she won’t be sent on her Walk for several years yet.
Elmore suggests that Arze join the sorcerer’s guild and stash the Heart in the vault, where they should be able to collect it when they return to their time. With a warning from Kaime that if they dawdle now that their journey is complete, they may find themselves lost, the heroes hurry to the guild hall.
Arze pays four years worth of dues upfront, and Arin-Tor gives him a key to his own personal vault in the basement of the hall. Evlyth reluctantly parts with the ancient stone and Arze locks his vault.
With the Heart secure, the heroes bid farewell to K’Naan, and leave him with a few instructions for the future. He thanks them for granting him his freedom and prays that they will meet again.
Evlyth, Arze and Dründ find their way to the Temple of Vecna, and step once more into the waters of time itself…